Game Design Expo - January 21-22, 2012

Videos ›

jaako

How to Design a Hit Game for the iPhone

Jaako Iisalo & Matthew Wilson / Rovio Mobile

JonathanGallina

How to Make Movie Games That Don’t Suck: Lessons from Tron: Evolution

Jonathan Gallina / Propaganda Games

alanshen

Natural User Interface Design with Kinect

Alan Shen / Entertainment Experiences Group (EXG)

SethMarinello

Creating Fun Through Fear

Seth Marinello / Electronic Arts & Visceral Games

anton

Novel Game Designs with PlayStation Move and Eye

Anton Mikhailov / Sony Computer Entertainment R&D

MitchellLagran

Holistic Game Design – Asking the Right Questions

Mitchell Lagran / Relic Entertainment

RaphaelvanLierop

Steering the Rocket: Harnessing the Power of Creative People

Raphael van Lierop / Relic Entertainment

Jeff O’Connell & Mike Skupa

Action-Game Mechanics in an Open World Game

Jeff O’Connell & Mike Skupa / United Front Games

paulparsons

Building Halo Waypoint: The 4 Keys to Successful 3-Screens Design

Paul Parsons / 343 Industries

corystockton

The Big Picture: Macro Design in World of Warcraft

Cory Stockton / Blizzard Entertainment